Bump Maps 101 by Sarhra
-So, you already know how to make a pretty skin but it lacks that really cool texture that other skins seem to have…Never fear, for I am here to help! This tutorial is my attempt at showing you a very quick and easy way of creating a bump map for your skins that you create. There are many other more advanced techniques out there, but this is for beginners. ^_^ So, if you know the ins and outs of making bump maps, don’t read on…
What is a bump map? Many 3d art programs use bump maps to give objects and skins texture of the 3D sort.
 
-I’ve tried to explain what a bump map does in my own words…but it’s hard for me to convey. The following quote is about the best I’ve found in explaining what a bump map is and what it does:
“ Bump maps alter the shading of an object to create bumpy details. With bump maps dark colors recede and light ones advance. The higher the slider bar setting the higher the bumps. Bump maps used with texture maps create the illusion of complex objects…” *
 
-There are several techniques for creating bump maps for sim skins, but there are a few that I use frequently that give me the results that I like. The technique I am about to show you is (what I've found to be) by far the easiest and quickest.
 
-When you choose your Maxis base skin that you’d like to use as a base for your own (I don't think I should have to tell you that it is wise to NOT base your skins on the the skins of someone else), you may be lucky enough to have picked one that exports with a bump map. When you open up the folder in your “Projects” folder (if it includes a BM) you’ll see 4 files (3 bitmaps and one .package). Just for the sake of information, the colored bitmap (named something like body~stdMatBaseTextureName) is the one that will be your skin, the black & white bitmap (body~stdMatBaseTextureName_alpha) is the alpha (the black indicated where no texture will be shown on the sim and the white indicates where texture will be shown. If you’d like to make something transparent, you use grey…but that’s for a different tutorial), there is a file that is all shades of medium grey (body~stdMatNormalMapTextureName), that is the bump map. Pay no attention to the .package file.
 
-Okay, so…go through the skinning process to create your skin…I’ve chosen to make some pjs. Edit the body~stdMatBaseTextureName so it looks the way you want it to. Here is my skin so far:
-Pretty basic, huh? It actually looks a little messy, but that's the beauty of the function of the alpha...but again, that's for a different tutorial. ^_-
-Now, this is what the plain old Maxis bump map looks like, unaltered:
-Again, nothing special about it...there isn't really much texture at all.
-So, I save my colored bitmap (body~stdMatBaseTextureName) and I import my new skin into the game using body shop and here is what it looks like on a sim (with the virtually non-existant Maxis bump map):
-Okay, it's cute, but nothing spectacular...But, we can change that! ^_^
-So, what I do next is I open up body~stdMatBaseTextureName (the colored bitmap) and body~stdMatNormalMapTextureName (the all grey bump map). I copy my colored bitmap and paste it onto the bump map (on a new layer). I desaturate the colored layer and I turn the contrast down (in Photo Shop it would be Image > Adjustments > Desaturate then Image > Adjustments > Brightness/Contrast)...I usually turn the contrast down to about -45...but you can adjust it till you think it'll look good. Flatten your image (Layer > Flatten Image) and save it. Now re-import it in Body Shop.
-Here is what the altered bump map looks like:
-Now here is what the skin looks like with the altered bump map:
-Wow, that looks MUCH better. Notice how there are raised and recessed areas on the pants and shirt...dark = recessed; light = raised
-See, it really wasn't that hard, was it? All you really did was copy your skin, desaturate it and turn the contrast down and ta-da! A bump map that gives your creation that extra touch.
 
Like I said, there was lots of different ways to make a bump map and this was what I thought to be one of the easier ways of showing someone with no knowledge how to make one. Very basic, but a good starting point.
I also have a tutorial on how to make a knit texture bump map and some more advanced techniques that I use with my skins that will be posted shortly.
If you have any questions, don’t hesitate to ask.
-xox-
sarhra (sarhra @ simsbysarhra.com remove the spaces)
 
*for a better eexplanation of bump maps & texture maps, click here.